研究
國科會
★科技整合數學教學看法問卷之開發-以AMA在台灣與大陸兩地培訓課程為例 102-2511-S-305-001- 主持人
★虛擬教具與先備知識對國中幾何教學成效之影響101-2511-S-305-001- 主持人
其他單位
★DFC創意行動教學方案對國小資優生創造力與利社會行為表現之影響 市北師附小 102/1-103/7 指導教授
★新北教育城社區夥伴關係模式之研究:以國立臺北大學與鄰近國中小為例 國家教育研究院 101/1-103/7 協同主持人
★科技整合數學教學看法問卷之開發-以AMA在台灣與大陸兩地培訓課程為例 102-2511-S-305-001- 主持人
★虛擬教具與先備知識對國中幾何教學成效之影響101-2511-S-305-001- 主持人
其他單位
★DFC創意行動教學方案對國小資優生創造力與利社會行為表現之影響 市北師附小 102/1-103/7 指導教授
★新北教育城社區夥伴關係模式之研究:以國立臺北大學與鄰近國中小為例 國家教育研究院 101/1-103/7 協同主持人
著作
Journal Papers
[1] Lee, C. Y., & Chen, M. J. (in press). The impacts of virtual manipulatives and prior knowledge on geometry learning performance in junior high school. Journal of Educational Computing Research (SSCI Journal), accepted.
[2] Lee, C. Y., & Chen, M. J. (in press). Effects of worked examples using manipulatives on fifth graders’ learning performance and attitude toward mathematics. Educational Technology and Society (SSCI Journal), accepted.
[3] Lee, C. Y., Chen, M. J., & Chang, W. L. (in press). The effects of multiple solution and question prompt on generalization and justification for non-routine mathematical problem solving in a computer game context. Eurasia Journal of Mathematics, Science & Technology Education (SSCI Journal), accepted.
[4]Chang, W. L., & *Lee, C. Y. (2013). Virtual team e-leadership: The effects of leadership style and conflict management mode on the online learning performance of students in a business planning course. British Journal of Educational Technology, 44(6), 986-999. (SSCI Journal)*corresponding author
[5] Liu, E. Z. F., & *Lee, C. Y. (2013). Using peer feedback to improve learning via online peer assessment. The Turkish Online Journal of Educational Technology, 12(1), 187-199. *corresponding author
[6] Chang, W. L., & *Lee, C. Y. (2013). Trust as a Learning Facilitator that Affects Students' Learning Performance in the Facebook Community: An Investigation in a Business Planning Writing Course. Computers & Education, 62, 320-327. (SSCI Journal)*corresponding author
[7] Liu, E. Z. F., *Lee, C. Y., & Chen, R. H. (2013). Developing a new computer game attutude scale for Taiwanese early adolescents. Educational Technology and Society, 16(1), 183-193. *corresponding author
[8] Chang, W. L, Yuan Y., Lee, C. Y., Chen, M. H.,& Huang, W. G. (2013). Exploring the imapct of using Magic Board as a teaching aid in third grader learning of area concepts. Educational Technology and Society, 16(2), 163-173. (SSCI Journal)
[9] Yen, J. C., & *Lee, C. Y., & Chen, I. J. (2012). The effects of image-based concept mapping on the learning outcomes and cognitive processes of mobile learners. British Journal of Educational Technology, 43(2), 307-320. *corresponding author
[10] Yuan, Y., & *Lee, C. Y. (2012). Elementary school teachers’ perceptions toward ICT: The case of using Magic Board for teaching mathematics. The Turkish Online Jounral of Educational Technology, 11(4), 108-118.
[11] Lee, C. Y., & Yuan, Y. (2012). Taiwan junior high school adolescents' epistemological beliefs toward mathematics and science. ISRN Education, 2012, 1-7.
[12] Chang, C. S., Liu, E. Z. F., Lee, C. Y., Chen, N. S., Hu, D. C., & Lin, C. H. (2011). Developing and validating a media literacy self-evaluation scale (MLSS) for elementary school students. The Turkish Online Journal of Educational Technology, 10(2), 63-71.(SSCI Journal)
[13] Yen, J. C., & *Lee, C. Y.(2011). Exploring problem solving patterns and their impact on learning achievement in a blended learning environment.Computers & Education, 56(1), 138-145.(SSCI Journal) *corresponding author
[14] Yuan, Y., & *Lee, C. Y., & Wang, C. H. (2010). A comparison study of polyominoes explorations in a physical and a virtual manipulative environment. Journal of Computer Assisted Learning, 26(4), 307-316. (SSCI Journal) *corresponding author
[15] Lee, C. Y. & Chen, M. P. (2010). Taiwanese junior high school students' mathematics attitudes and perceptions toward virtual manipulatives. British Journal of Educational Technology, 41(2), E17-E21.(SSCI Journal)
[16] Lee, C. Y., & Yuan, Y. (2010). Gender differences in the relationship between Taiwanese adolescents' mathematics attitudes and perceptions toward virtual manipulatives. International Journal of Science and Mathematics Education, 8(5), 937-950.國科會1.2級期刊
[17] Lee, C. Y. & Chen, M. P. (2009). A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge. Computers & Education , 52 (3), 530-542. (SSCI Journal)
[18] Lee, C. Y. & Chen, M. P. (2008). Bridging the gap between mathematical conjecture and proof through computer-supported cognitive conflicts. Teaching Mathematics and its Applications, 27(1), 1-10. (ISSN 0268-3679, Online ISSN: 1471-6976)國科會3.1級期刊
[19] Yuan, Y., Lee, C. Y., & Huang, J. R. (2007, September). Developing Geometry Software for Exploration —Geometry Player. Journal of the Korea Society of Mathematical Education Series D: Research in Mathematical Education, 11 (3), 217-225.(ISSN 0304-9914)
[20] Lee, C. Y. & Chen, M. P. (2007). Using computer multimedia to dissolve cognitive conflicts of mathematical proof. The Electronic Journal of Mathematics and Technology, 1(2), 95-106. (ISSN 1933-2823)
[21] 李俊儀、袁媛(2004)。資訊科技融入數學教學模組之開發與研究-以國中平面幾何基礎課程教學為例 。花蓮師範學院學報,第19期,119-142。
Conference Papers
[1] 李俊儀 (2013). 虛擬教具與先備知識對國中幾何教學成效之影響。2013第17屆全球華人計算機教育應用大會論文集 (pp. 1165-1172),中國北京: 北京大學,2013年5月27-31日。
[2] 李俊儀 (2012). 以電腦遊戲為情境支援非例行性數學問題解決的類推與核證:多解答方法演練範例與問題提示策略對類推與核證表現之影響。2012第四屆科技與數學教育學術研討會暨數學教學工作坊論文集 (pp. 340-350),台中市: 國立台中教育大學,2010年10月20-21日。
[3] Lee, C. Y. & Cheng, C. Y. (2012). The effects of worked examples on fifth graders' flexible thinking and mathematics attitudes. Proceedings of the 2012 International Conference of Mathematics and Information Education(ICMIE2012), pp. 61-72. Taipei, Taiwan. July 16-17, 2012.
[4] 李俊儀 (2010). 整數加減法電腦輔助教學模組之設計與開發。2010數學暨資訊教育研討會論文集 (pp. 273-284),台北市: 國立台北教育大學,2010年6月19日。
[5] Lee, C. Y. & Chen, M. P. (2007). Using computer multimedia to dissolve cognitive conflicts of mathematical proof. Proceedings of the 12th Asian Technology Conference in Mathematics, December 16-20, 2007, Taipei, Taiwan. http://atcm.mathandtech.org/EP2007/Abstracts/12680.htm. (CD: ISSN 1940-2279; Online: ISSN 1940-4204). Full paper appears at the 2nd issue of eJMT (http://ejmt.mathandtech.org).
[6] Lee, C. Y. & Chen, M. P. (2006). Cognitive conflicts as a teaching strategy to enhance the need of mathematical proofs with technology support. Proceedings of the 2006 International Computer Symposium (ICS2006), pp. 1443-1448. Taipei, Taiwan. Dec. 4-6, 2006.
[7] Yuan, Y., & Lee, C. Y. (2004). Designing instructional tools by Flash MX ActionScript: some examples to teach basic geometric concepts. Paper presented at the meeting of Technology and its Integration in Mathematics Education 2004(TIME-2004), Montreal, Canada.
[8] Lee, C. Y., Yuan, Y., & Huang, J. R.(2004).Developing Geometry Software for Exploration---Geometry Player. Paper presented at the meeting of 9th Asian Technology Conference in Mathematics(ATCM 2004), Singapore.
Books
[1] 李俊儀(2009)。以電腦遊戲為情境支援非例行性數學問題解決的類推與核證。國立台灣師範大學資訊教育研究所博士論文,未出版,台北。
[2] 李俊儀(2004)。資訊科技融入數學教學模組之開發與研究。國立交通大學網路學習專班碩士論文,未出版,新竹。
[3] 李俊儀、黃俊榮(2003)。Flash MX ActionScript 互動式教材實作聖經。台北,文魁出版社。
[4] 李俊儀(2002)。我在全民學校的日子。載於陳德懷 、林玉珮(主編),啟動學習革命(頁90-97)。台北:遠流出版社。
[1] Lee, C. Y., & Chen, M. J. (in press). The impacts of virtual manipulatives and prior knowledge on geometry learning performance in junior high school. Journal of Educational Computing Research (SSCI Journal), accepted.
[2] Lee, C. Y., & Chen, M. J. (in press). Effects of worked examples using manipulatives on fifth graders’ learning performance and attitude toward mathematics. Educational Technology and Society (SSCI Journal), accepted.
[3] Lee, C. Y., Chen, M. J., & Chang, W. L. (in press). The effects of multiple solution and question prompt on generalization and justification for non-routine mathematical problem solving in a computer game context. Eurasia Journal of Mathematics, Science & Technology Education (SSCI Journal), accepted.
[4]Chang, W. L., & *Lee, C. Y. (2013). Virtual team e-leadership: The effects of leadership style and conflict management mode on the online learning performance of students in a business planning course. British Journal of Educational Technology, 44(6), 986-999. (SSCI Journal)*corresponding author
[5] Liu, E. Z. F., & *Lee, C. Y. (2013). Using peer feedback to improve learning via online peer assessment. The Turkish Online Journal of Educational Technology, 12(1), 187-199. *corresponding author
[6] Chang, W. L., & *Lee, C. Y. (2013). Trust as a Learning Facilitator that Affects Students' Learning Performance in the Facebook Community: An Investigation in a Business Planning Writing Course. Computers & Education, 62, 320-327. (SSCI Journal)*corresponding author
[7] Liu, E. Z. F., *Lee, C. Y., & Chen, R. H. (2013). Developing a new computer game attutude scale for Taiwanese early adolescents. Educational Technology and Society, 16(1), 183-193. *corresponding author
[8] Chang, W. L, Yuan Y., Lee, C. Y., Chen, M. H.,& Huang, W. G. (2013). Exploring the imapct of using Magic Board as a teaching aid in third grader learning of area concepts. Educational Technology and Society, 16(2), 163-173. (SSCI Journal)
[9] Yen, J. C., & *Lee, C. Y., & Chen, I. J. (2012). The effects of image-based concept mapping on the learning outcomes and cognitive processes of mobile learners. British Journal of Educational Technology, 43(2), 307-320. *corresponding author
[10] Yuan, Y., & *Lee, C. Y. (2012). Elementary school teachers’ perceptions toward ICT: The case of using Magic Board for teaching mathematics. The Turkish Online Jounral of Educational Technology, 11(4), 108-118.
[11] Lee, C. Y., & Yuan, Y. (2012). Taiwan junior high school adolescents' epistemological beliefs toward mathematics and science. ISRN Education, 2012, 1-7.
[12] Chang, C. S., Liu, E. Z. F., Lee, C. Y., Chen, N. S., Hu, D. C., & Lin, C. H. (2011). Developing and validating a media literacy self-evaluation scale (MLSS) for elementary school students. The Turkish Online Journal of Educational Technology, 10(2), 63-71.(SSCI Journal)
[13] Yen, J. C., & *Lee, C. Y.(2011). Exploring problem solving patterns and their impact on learning achievement in a blended learning environment.Computers & Education, 56(1), 138-145.(SSCI Journal) *corresponding author
[14] Yuan, Y., & *Lee, C. Y., & Wang, C. H. (2010). A comparison study of polyominoes explorations in a physical and a virtual manipulative environment. Journal of Computer Assisted Learning, 26(4), 307-316. (SSCI Journal) *corresponding author
[15] Lee, C. Y. & Chen, M. P. (2010). Taiwanese junior high school students' mathematics attitudes and perceptions toward virtual manipulatives. British Journal of Educational Technology, 41(2), E17-E21.(SSCI Journal)
[16] Lee, C. Y., & Yuan, Y. (2010). Gender differences in the relationship between Taiwanese adolescents' mathematics attitudes and perceptions toward virtual manipulatives. International Journal of Science and Mathematics Education, 8(5), 937-950.國科會1.2級期刊
[17] Lee, C. Y. & Chen, M. P. (2009). A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge. Computers & Education , 52 (3), 530-542. (SSCI Journal)
[18] Lee, C. Y. & Chen, M. P. (2008). Bridging the gap between mathematical conjecture and proof through computer-supported cognitive conflicts. Teaching Mathematics and its Applications, 27(1), 1-10. (ISSN 0268-3679, Online ISSN: 1471-6976)國科會3.1級期刊
[19] Yuan, Y., Lee, C. Y., & Huang, J. R. (2007, September). Developing Geometry Software for Exploration —Geometry Player. Journal of the Korea Society of Mathematical Education Series D: Research in Mathematical Education, 11 (3), 217-225.(ISSN 0304-9914)
[20] Lee, C. Y. & Chen, M. P. (2007). Using computer multimedia to dissolve cognitive conflicts of mathematical proof. The Electronic Journal of Mathematics and Technology, 1(2), 95-106. (ISSN 1933-2823)
[21] 李俊儀、袁媛(2004)。資訊科技融入數學教學模組之開發與研究-以國中平面幾何基礎課程教學為例 。花蓮師範學院學報,第19期,119-142。
Conference Papers
[1] 李俊儀 (2013). 虛擬教具與先備知識對國中幾何教學成效之影響。2013第17屆全球華人計算機教育應用大會論文集 (pp. 1165-1172),中國北京: 北京大學,2013年5月27-31日。
[2] 李俊儀 (2012). 以電腦遊戲為情境支援非例行性數學問題解決的類推與核證:多解答方法演練範例與問題提示策略對類推與核證表現之影響。2012第四屆科技與數學教育學術研討會暨數學教學工作坊論文集 (pp. 340-350),台中市: 國立台中教育大學,2010年10月20-21日。
[3] Lee, C. Y. & Cheng, C. Y. (2012). The effects of worked examples on fifth graders' flexible thinking and mathematics attitudes. Proceedings of the 2012 International Conference of Mathematics and Information Education(ICMIE2012), pp. 61-72. Taipei, Taiwan. July 16-17, 2012.
[4] 李俊儀 (2010). 整數加減法電腦輔助教學模組之設計與開發。2010數學暨資訊教育研討會論文集 (pp. 273-284),台北市: 國立台北教育大學,2010年6月19日。
[5] Lee, C. Y. & Chen, M. P. (2007). Using computer multimedia to dissolve cognitive conflicts of mathematical proof. Proceedings of the 12th Asian Technology Conference in Mathematics, December 16-20, 2007, Taipei, Taiwan. http://atcm.mathandtech.org/EP2007/Abstracts/12680.htm. (CD: ISSN 1940-2279; Online: ISSN 1940-4204). Full paper appears at the 2nd issue of eJMT (http://ejmt.mathandtech.org).
[6] Lee, C. Y. & Chen, M. P. (2006). Cognitive conflicts as a teaching strategy to enhance the need of mathematical proofs with technology support. Proceedings of the 2006 International Computer Symposium (ICS2006), pp. 1443-1448. Taipei, Taiwan. Dec. 4-6, 2006.
[7] Yuan, Y., & Lee, C. Y. (2004). Designing instructional tools by Flash MX ActionScript: some examples to teach basic geometric concepts. Paper presented at the meeting of Technology and its Integration in Mathematics Education 2004(TIME-2004), Montreal, Canada.
[8] Lee, C. Y., Yuan, Y., & Huang, J. R.(2004).Developing Geometry Software for Exploration---Geometry Player. Paper presented at the meeting of 9th Asian Technology Conference in Mathematics(ATCM 2004), Singapore.
Books
[1] 李俊儀(2009)。以電腦遊戲為情境支援非例行性數學問題解決的類推與核證。國立台灣師範大學資訊教育研究所博士論文,未出版,台北。
[2] 李俊儀(2004)。資訊科技融入數學教學模組之開發與研究。國立交通大學網路學習專班碩士論文,未出版,新竹。
[3] 李俊儀、黃俊榮(2003)。Flash MX ActionScript 互動式教材實作聖經。台北,文魁出版社。
[4] 李俊儀(2002)。我在全民學校的日子。載於陳德懷 、林玉珮(主編),啟動學習革命(頁90-97)。台北:遠流出版社。